using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "New DataList", menuName = "DataList/New DataList")]
public class DataList : ScriptableObject
{

    public List<TiMu> datalist = new List<TiMu>();

}

[Serializable]
public class TiMu
{
    public string content, selectA, selectB, selectC, selectD, answer;
}